Powder Peaks — Tiny ski browser game cover art

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Powder Peaks — an original ski game

One infinite alpine slope, no lifts, and a mountain that always wins eventually.

Free to play No download Desktop & mobile Global leaderboard

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About Powder Peaks

Powder Peaks is an original ski game set on a low-poly alpine mountain that never runs out. It is a free ski sport game with no lap, no finish line and no lift back up — you point yourself down the fall line and carve until you don't.

Carving is the whole game. You steer with the arrow keys, A and D, or by touching either side of the screen, and the slope keeps feeding you trees, rocks and narrowing gaps at a speed that only ever climbs. Distance is in metres and your best run carries between sessions.

The mountain is not only obstacles. Ramps launch you into the air and pay 5 coins on top of the airtime, and while you are airborne nothing on the ground can touch you. Boost pads throw you down the hill for about a second and a third at a speed you cannot comfortably steer at — genuinely useful on an open pitch, close to suicidal in trees.

Coins buy your way back after a wipeout, and the price escalates hard: 50 for the first revive, 100 for the second, 250 for the third, and that is the lot. Every run reports distance, coins and your biggest air, and the top ten go on the global leaderboard.

How to ski further in Powder Peaks

  1. Carve left and right with the arrow keys or A and D — on a phone, touch the left or right side of the screen.
  2. Weave through trees and rocks; the slope keeps getting faster and the gaps keep getting tighter.
  3. Ride ramps whenever they are near your line — each one pays 5 coins, and you cannot hit anything while you are in the air.
  4. Hit boost pads only when the ground ahead is open. The boost lasts a little over a second and you cannot steer out of much while it runs.
  5. Collect coins across the slope; a revive after a wipeout costs 50, then 100, then 250, three per run maximum.
  6. Submit a top-ten distance to the global leaderboard when the mountain finally gets you.

Controls

Left / Right arrows
Carve left and right
A / D keys
Same as the arrow keys
Touch left / right side
Carve on a phone or tablet
Fullscreen button
Fill the screen with the mountain

Powder Peaks tips — reading the slope

  • Take every ramp that is roughly on your line. Five coins each adds up toward an escalating revive, and airtime is the only moment in the run when nothing can hit you.
  • Skip a boost pad if the ground ahead is crowded. At boost speed you cannot steer out of a gap you would normally make, and it lasts about a second and a third.
  • Ride the middle of the slope by default. Hugging one edge halves the directions you can escape in when a tree line appears suddenly.
  • Budget for the third revive, not the first. At 250 coins it is the one that turns a good run into a leaderboard run, and you cannot collect coins once you are down.

For skiers and snowboarders

The line you take down this mountain is the line you would take down a real one. Staying central keeps two escape routes open, committing early to a gap beats reacting to it, and the fastest run is rarely the straightest — all of which is just carving logic with the physics simplified.

What it does not have is edges, weight transfer or any real snow feel. It is an arcade descent, not a simulator. If you ski, the pleasure is in recognising the decisions rather than the technique — the moment a tree line appears and you already know which side you are taking.

Powder Peaks high scores

The current global top 10. Beat one and your name lands here.

#PlayerScore
1izaaaaan21,592
2OXYGEN11,967
3renee9,712
4treytoplay9,408
5winner8,253
6Lilchimp8,209
7bigking8,051
8babygirl6,409
9paulj5,887
10milletbox4,787

Powder Peaks questions, answered

What do boost pads do in Powder Peaks?

A boost pad throws you down the fall line for a little over a second at a speed you can barely steer at. On an open pitch it is free distance; in a tree line it is usually a wipeout, because you cannot carve out of gaps you would normally make.

How do ramps and air work?

Ramps launch you off the slope and pay 5 coins each on top of the airtime. Crucially, nothing on the ground can hit you while you are airborne, so a ramp taken over a crowded section doubles as a way through it. Your biggest air is reported at the end of every run.

What do coins buy?

Revives, and they get expensive fast: 50 coins for the first, 100 for the second, 250 for the third, with no fourth. Since you cannot collect coins once you are down, long runs come from banking early rather than assuming you will find them later.

What is the best line down the slope?

The middle. Hugging either edge halves the number of directions you can escape in when trees appear, and the slope narrows without warning. Drift toward ramps and coins from a central line rather than committing to one side of the mountain.

How does Powder Peaks get harder?

Speed climbs continuously and the gaps between obstacles tighten as you descend, so the same reaction that cleared a tree line at 500 metres will not clear it at 2,000. There are no discrete levels — the pressure just rises until you make one mistake.

Is Powder Peaks anything like real skiing?

The decisions are, the technique isn't. Choosing a line, staying central for escape routes and committing to a gap early are all real; edges, weight transfer and snow feel are not modelled at all. It is an arcade descent that borrows a skier's read of the slope.

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